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View Full Version : Optional 8-bit glitches to reappear in MegaMan 9


ps3trophies
08-04-2008, 09:21 PM
Filed under: Interviews (http://www.ps3fanboy.com/category/interviews/), PlayStation Network (http://www.ps3fanboy.com/category/psn/), News (http://www.ps3fanboy.com/category/news/)

http://www.blogsmithmedia.com/www.ps3fanboy.com/media/2008/08/whattheawesome_3.jpg (http://www.gamasutra.com/php-bin/news_index.php?story=19696)Capcom has admitted they are letting in a few optional features for the upcoming downloadable MegaMan 9 that cause us to scratch our heads. Hironobu Takeshita sat down for an in-depth interview with Gamasutra (http://www.gamasutra.com/view/feature/3752/he_is_8bit_capcoms_hironobu_.php), but we're going to focus on the added features relevant to the game itself (http://www.gamasutra.com/php-bin/news_index.php?story=19696).

The old MegaMan games didn't allow more than three enemies on-screen at once without the sprites starting to flicker to support them ... this also resulted in slow-down. While we're not sure if the slowdown will be an option to turn on, Takeshita said "you can adjust [sprite flicker], unlike the old games. We purposely put some of those old-school bugs into this game, so it does recreate that feel." At least the sprite flicker option is just that -- an option. We're not sure why you'd want it on, but it's there just in case.

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